Using a mix of first-person and third-person perspective, and point-and-click interaction, this two-hour narrative experience invites the player to slow down and immerse themselves in a deeply personal memoir featuring audio taken from home videos, spoken word poetry, and themes of faith, hope, despair, helplessness and love, along with in-game tributes to the loved ones of over 200 of our Kickstarter backers.
This is where we go to remember our son Joel, up through here along this path. We want to show you who he was, and how his life changed us. Can we walk here together for a while?"
A videogame developer's love letter to his son; an immersive narrative driven experience to memorialize Joel Green and, through his story, honor the many he represents. That Dragon, Cancer is a poetic and playful interactive retelling of Joel’s 4-year fight against cancer.
Can you find hope in the face of death?
NY Times, NPR, Wired Magazine, Radiolab, Reply All Podcast, The New Yorker, and The Guardian.
"I think it might have changed me in some way that I'm yet to fully understand."
"That Dragon, Cancer is probably the most sophisticated example of compelling storytelling I’ve ever witnessed in a video game."
"A remarkable piece of work that challenges everything I thought I knew about grief, hope and faith."