This is a gamebook with several adventures. Your hero has attributes and can make meaningful choices. You will die in those adventures, a lot.
Starting point of one of the adventures:
"You sit in a bar. Your good, chemically altered mood starts to wear off. You try to pay for yet another opium drip. Error. Insufficient funds on your debit cards. All of them. Weird.
- Run out of the bar to avoid payment.
- [Credits > 0] Pay for the opium with change from your pocket and leave the bar.
- Promise to clean dishes to pay for your last hit of drugs."
In each of six adventures you will encounter very different scenarios where you have to handle all kinds of situations: unknown travelers, solders, identity thieves, death tournaments, goblins. There is even one adventure in cyberpunk world for you to dive into.